the logo that i used on his belt is a DR.Monekers illusration of the mudhorn skull from the disney series "the mandalorian"
Modeling, Texturing/Shading, Lighting and rendering done by me
This work was carried out in 2020 as part of the synthetic imaging course at UQAT. I had a lot of fun doing this project, as it allowed me to learn a lot more about character modeling, textures / shaders and renderings. The modeling was done in Zbrush and Maya. I then made the textures in Substance Painter and then came back to Maya to do the final rendering with Arnold. I also used photoshop's camera raw filter in order to get my final result.