Crowd simulation and lighting DOne by me
Leinad
This teamwork was carried out as part of a class in 2021 at UQAT. It was the second time that I had the pleasure of using Golaem for a project to do my crowd simulation. I was able to explore some new functions and tools surrounding the shaders variations and locomotions. The characters, their animations and the textures come from the character pack provided by Golaem. To add a little more diversity, I added to the ToonCharacter geometry file the dress, female hair, bracelets, work bag and phone wich were done by one of my teammate. I also did the lighting in Maya with Arnold.